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Saturday, October 6, 2007

Naruto Clash of Ninja EX

Naruto Clash of Ninja EX
7.1
Format Nintendo Wii
Developer
Publisher
Genre Beat 'em Up


20-May-2007 Wax left! Wax right! Wax to the front!
3 CommentsJapan Import: Beyond the quick buck that's to be made from its obsessive fans, there's really no reason for Naruto to exist on Wii at all. Its 'new' control scheme is better served by the old-fashioned Classic controller than by remote and nunchuk, which achieve little beyond making you look like a major twit while playing.

Aside from the bells and whistles common to all Naruto fighters - the special abilities, charge attacks etc - it really is just a standard joypad game in motion-sensitive disguise. In place of button taps it asks for brisk directional swipes of the remote, which as far as gestures go feel less like throwing punches than slapping someone passionately about the face with a frozen kipper. Then there are the gestural special moves, triggered with a button press and built up with waggle and window-washing motions.

Do they actually add anything? Do they resolve some longstanding genre bugbear? Or are they just the latest wafer-thin excuse to dip into people's wallets?

If you've played your share of tournament fighters, especially those catering to the ever-lucrative Shonen anime market, then you're probably going to know the answer to this already. Throughout its umpteen instalments, Naruto's always dealt exclusively in minor changes, which is a shame as it encourages us to speak ill of a series that's otherwise potentially rather good. Reminiscent of Rival Schools1, it's captured the cartoon look almost perfectly over the years, to the point of becoming every bit the faster-than-light extravaganza that TV audiences have come to expect.

Inheriting more or less everything from the previous Clash Of Ninja 4, the Wii version certainly isn't a step backwards. But its trio of motion-controlled minigames2 and redundant 'innovations' hardly seem a step forwards either.

The series' future may well be on Wii, but by the looks of things it'll never stop being a GameCube game.

NGamer Staff
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Friday, October 5, 2007

Wii gets fatally furious

Wii gets fatally furious
Friday October 5, 11:43 AM




Neo-Geo classic Fatal Fury heads the newest line-up that also includes more fighting in Streets of Rage III for the Megadrive.

There’s some cracking combat action in store for retro fans this weekend via Nintendo Wii’s online store. The first of the Neo-Geo titles has arrived in the form of 2D fighter Fatal Fury, almost as legendary as Street Fighter II with some really cool characters to choose from with hilarious moves. 900 Wii Points yer Fatal Fury.

Megadrive offerings start with Streets of Rage 3 and Golden Axe III at 800 Wii Points apiece. The former is a gang-busting romp through some neon-lit city or another. It’s okay, but not the best of the series – that would be SOR2. Similarly Golden Axe was past its sell-by date by the third instalment but still fun at this price. Two more Megadrive games are Super Thunder Blade – fly a helicopter and shoot things, if you can tell where you are and what it is you’re shooting – and the brilliant action RPG Landstalker: Treasures of King Nole. Honestly, Landstalker is still brilliant.

When is Nintendo going to sort out this horrible business of slow-running PAL games though, eh? It’s driving us mad over here. Don't think we don't know about this because we do!



Copyright © 2006 Unlikely Hero Limited
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